Tag Archives: Fantasy Art

Hand of Fate Concept Art – Minotaurs

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As I stated in my earlier post, I am working on Hand of Fate by Defiant Development, the makers of Heroes Call. Here is my work on the Minotaur faction. Starting off with some exploration sketches, we narrowed the field down to the two best. From there I did a few designs on each, before settling on the bulky fella. I then created a light, medium & heavy version. It was then decided that two higher classes were needed, the King and the Ace, which gave me opportunity to really embellish the designs further.

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Hand of Fate Concept Art

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HoF-PlayerCharacter01For the last few months I have been working at Defiant Development on their downloadable adventure game Hand of Fate. I’ve had the pleasure of working on the character designs and have really enjoyed it. We started on the player character with the idea that you could choose to be one of three classes, with each class having a light, medium and heavy version. Later I will be posting concepts for the various races featured in the game.

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HILT – Chabal

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This is Chabal, the villain of HILT. I’ve been working on the design of the armour for some time, more of which can be seen on the HILT Blog. Rest assured, the comic is being completed just as swiftly as circumstances allow.

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HILT Blog Update

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I’ve been busy with my job lately, but have just got around to updating the HILT blog. Click on the above image to go to the HILT blog. I’m currently going through the comic and creating the final art, page by page, so stay tuned for samples.

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HILT Blog Update

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I’ve finally gotten around to updating the HILT comic blog. Click on the image above to go to the blog and take a look at the development sketches for the female protagonist of the story.

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Behold My Booty!

This weekend I will be in attendance at Supanova at the Brisbane RNA Showgrounds, so come on down if you’re in the area and pick up some of this sweet loot. I have postcards, prints, posters and t-shirts for sale, as well as the chance to win some of the more exclusive images.

I can be found, along with my cohort Pete Yong, at Pete & Nick’s Art Nuggets in Artist’s Alley, Booth L2. Below I have provided a helpful map, so as to remove all possible impediments to people attending. I’m excited to be taking part and hope to see many friendly faces as well as make new acquaintances. Should be fun.

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Concept Design Workshop – Wellington Day 5

Final day of the regular daily format of the Workshop and I’m excited to think of the artistic possibilities using Zbrush can unleash. Really enjoyed sculpting this chap. Really enjoyed painting him up too, complete with a scalp tattoo in homage to the talented Jacob Hina, who’s concepts can be found at his Order-in-Debris website. What to sculpt next? Hmm….

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CGMA Environment Design 1 with James Paick – week 8

Having not attended a Q & A session for my online class all semester, I finally made it to one at the ungodly hour of 4:30am. I had to attend at least one and it was good to be able to be there and communicate with James and to be able to thank him. I have come on leaps and bounds having taken the class. It has given me a lot of confidence in tackling environments and more ambitious concept pieces than I thought it would. Well worth it.

So here are the final pieces. With the top one I added a few more dragons in front of the mountain side so they would look as if they were swarming over it more. I also pushed the castle back a bit by adding a little haze to the upper reaches. The bottom pic went through a more drastic overhaul since the last update. I implemented the advice that was given, sharpened up a lot of areas and included the seagulls which gives the whole piece more depth.

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CGMA Environment Design 1 with James Paick – weeks 6 & 7

Week’s six and seven of the Environment Design 1 course focused on refining a one design each from week 5’s thumbnails. The use of photographs, to help not only texture the image, but also as a way of creating new shapes and designs was explored.

The top image is Week 7’s effort. I felt I owed the course a real solid effort, since last Week 6’s image (bottom) coincided with my trip back to Australia from the UK and I wasn’t able to give it the attention it deserved. I went with a more fantasy style image, with a castle stretching out to the sea being marched on by an army. I took the thumbnail and pretty much painted it again from scratch, making use of the painting on top of photos idea.

The bottom image is Week 6’s effort. This was probably the most successful of the thumbnails from Week 5, and certainly the most intriguing point of view. I used photos in this one to enrich the mechanics of the water mills design. This image was going in the right direction, but I was unable to give it the attention it needed to really make it look finished. Perhaps I will return to it and finish it off in the coming days.

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