Having been inspired by my visit to Wellington and the powers of Zbrush, it’s taken me a surprising amount of time to get something new done. This is a little character I’ve had in the pad for a while and I thought it would make a great project to stretch my Zbrush skills a bit more. The creation of this character required getting to grips with a lot of new facets of Zbrush, such as merging multiple subtools, posing and, the most daunting, hard surface modelling.
The sculpt was great fun to do, especially the head. However, having sculpted it from one sphere, I realised after having created other parts of the character that I could have achieved better results by creating separate pieces and merging them into the head. The creation of the gun was quite time-consuming, probably at least six hours, but it was gratifying to see it come out so well. I’m looking forward to seeing what other tech I can create using Zbrush.
The paint over took a lot longer than I expected. It really is a case of the work having to be done somewhere along the pipeline. There’s always the temptation to get the model rendered and into photoshop as soon as I can, probably because I feel more comfortable painting as opposed to sculpting at this stage. Really though, the process could have been sped up if I’d taken that extra bit of time sharpening up the model. You live and learn….