I’ve been busy with my job lately, but have just got around to updating the HILT blog. Click on the above image to go to the HILT blog. I’m currently going through the comic and creating the final art, page by page, so stay tuned for samples.
Having seen some of Ben Mauro‘s latest stuff, I felt I owed it to myself to get some Zbrushing done. I wanted to get something sculpted quickly out of Zbrush and then painted over in Photoshop. The sculpt turned out a little more tech and hard edged than I’d anticipated, which lead to a long paint over process than I was hoping for. The head, in particular, was pretty undefined and meant I had to go back into Zbrush to give it a bit of a kicking, and even then it took some serious paint over trial and error to get a result I was happy with.
Having said that, this experiment really showed me that I can go straight into Zbrush with nothing more than a vague idea in mind and come up with something interesting. Certain areas of this character I feel pretty confident in saying I would not have come up with if I’d started by sketching. I’m thinking of the ribcage stylings in particular. I’m keen to give it another crack soon.
Having sculpted this wee chap in Zbrush and painted him up a few weeks ago, I was damn keen to get him 3D printed. I uploaded him to i.materialise.com and purchased a print about a week ago and today he arrived on my doorstep.
There’s something satisfying about holding a tactile incarnation of a character you’ve designed in your hand. It taps into that childlike urge to hold and manipulate and examine things. It’s so much better than just seeing it on screen. It feels like the logical conclusion of the fascination that first inspired me to start drawing pictures of the toys I had when I was a kid. All I know for sure is that it puts a smile on my face.
The sculpt was great fun to do, especially the head. However, having sculpted it from one sphere, I realised after having created other parts of the character that I could have achieved better results by creating separate pieces and merging them into the head. The creation of the gun was quite time-consuming, probably at least six hours, but it was gratifying to see it come out so well. I’m looking forward to seeing what other tech I can create using Zbrush.
The paint over took a lot longer than I expected. It really is a case of the work having to be done somewhere along the pipeline. There’s always the temptation to get the model rendered and into photoshop as soon as I can, probably because I feel more comfortable painting as opposed to sculpting at this stage. Really though, the process could have been sped up if I’d taken that extra bit of time sharpening up the model. You live and learn….
Picked me up some sweet brush pens the other day after seeing the work of this guy. Having inked over some previous sketches , I’ve found them to be a very controllable medium which allows you to create a variety of marks. Detailing is a little difficult at this stage, but they are great fun to use.
Final day of the regular daily format of the Workshop and I’m excited to think of the artistic possibilities using Zbrush can unleash. Really enjoyed sculpting this chap. Really enjoyed painting him up too, complete with a scalp tattoo in homage to the talented Jacob Hina, who’s concepts can be found at his Order-in-Debris website. What to sculpt next? Hmm….
More Super-happy fun times at CDW in Wellington. First up, a future-trooper borrowing heavily from Aaron Beck’s work. For the real thing go here. Then there’s the knight’s head with some hand sculpted hair. I’m looking forward to rendering out and doing the paint over tomorrow.