Had an hour spare and put it to good use by finally getting a caricature done for the Caricaturama Showdown 3000 group on Facebook. Take a look at my image as well as many other fine arts here.
Had an hour spare and put it to good use by finally getting a caricature done for the Caricaturama Showdown 3000 group on Facebook. Take a look at my image as well as many other fine arts here.
At last! Usagi Yojimbo makes an appearance in the OzComics.com sequential challenges. This was a quick drawing I did last night using the Brush pen and fine liner, as well as a little white paint pen, which turned out to be really useful. Not only did it white out the blacks, but I could then reapply the blacks over it and you couldn’t tell the difference. It literally behaves like liquid paper. The pose for this image is a homage to the great Toshiro Mifune and his ronin character that he played in Kirosawa’s Yojimbo and Sanjuro. Great films. Check them out!
This piece was done for another OzComics.com weekly challenge. There’s a bit more to it this time because one of the more popular images will be included in the Graphic Novel that is being made with the help of Pozible. It’s called Sebastian Hawks – Creature Hunter and if you want to know more or contribute you can find it here.
Once again I’ve used this as an exercise in refining my comic style. I’m definitely getting a good feel as to what works and what doesn’t, however something like this level of embellishment would be more suited to the cover than the panels. If you’re interested in seeing this image included in Graphic Novel, please head on over to the OzComics.com gallery and ‘like’ it.
This weekend I will be in attendance at Supanova at the Brisbane RNA Showgrounds, so come on down if you’re in the area and pick up some of this sweet loot. I have postcards, prints, posters and t-shirts for sale, as well as the chance to win some of the more exclusive images.
I can be found, along with my cohort Pete Yong, at Pete & Nick’s Art Nuggets in Artist’s Alley, Booth L2. Below I have provided a helpful map, so as to remove all possible impediments to people attending. I’m excited to be taking part and hope to see many friendly faces as well as make new acquaintances. Should be fun.
Saw me some Dredd 3D last night. Gotta say I really enjoyed it. I was pleasantly surprised how close they kept to the comic in terms of not only the character and world, but also the bleak ethos.
Personally I liked the Judge Dredd design. The helmet was true to the icon comic version, while the rest of the costume brought the character a certain believability. It was a great proof of concept. I just hope they can get enough at the box office to do a sequel. A TV show wouldn’t go amiss actually.
If I was to have one criticism it is that Karl Urban was a little on the short side for my liking. I always think of Dredd as being tall and lean. With a more pronounced jaw also. Still, it was definitely good enough to inspire me to knock out this pic.

Having sculpted this wee chap in Zbrush and painted him up a few weeks ago, I was damn keen to get him 3D printed. I uploaded him to i.materialise.com and purchased a print about a week ago and today he arrived on my doorstep.
There’s something satisfying about holding a tactile incarnation of a character you’ve designed in your hand. It taps into that childlike urge to hold and manipulate and examine things. It’s so much better than just seeing it on screen. It feels like the logical conclusion of the fascination that first inspired me to start drawing pictures of the toys I had when I was a kid. All I know for sure is that it puts a smile on my face.
Having been inspired by my visit to Wellington and the powers of Zbrush, it’s taken me a surprising amount of time to get something new done. This is a little character I’ve had in the pad for a while and I thought it would make a great project to stretch my Zbrush skills a bit more. The creation of this character required getting to grips with a lot of new facets of Zbrush, such as merging multiple subtools, posing and, the most daunting, hard surface modelling.
The sculpt was great fun to do, especially the head. However, having sculpted it from one sphere, I realised after having created other parts of the character that I could have achieved better results by creating separate pieces and merging them into the head. The creation of the gun was quite time-consuming, probably at least six hours, but it was gratifying to see it come out so well. I’m looking forward to seeing what other tech I can create using Zbrush.
The paint over took a lot longer than I expected. It really is a case of the work having to be done somewhere along the pipeline. There’s always the temptation to get the model rendered and into photoshop as soon as I can, probably because I feel more comfortable painting as opposed to sculpting at this stage. Really though, the process could have been sped up if I’d taken that extra bit of time sharpening up the model. You live and learn….
My girlfriend has declared pantry moths to be her mortal enemy. This picture is inspired by her efforts to destroy every last moth.